Ah, I see your point now, sorry.  Still, crunching 256x256 texture to
produce a 10-pixel image of a plane at a distance is surely a lot better
than crunching original 4096x4096.


2013/9/26 Gary Neely <grne...@gmail.com>

> I used the first mipmap level as an example of the effect at any given
> mipmap reduction level, not an artificial limit
>

-- 
  Tomash Brechko
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