On Tue, 26 Apr 2005 20:48:35 +0200, Paul wrote in message 
<[EMAIL PROTECTED]>:

> Hi Kevin
> 
> FlightGear doesn't really support photo-realistic scenery.
> It can do it over VERY small areas but not large areas.
> 
> The scenery engine cannot do the texture paging required for photo
> scenery  over large areas - it will try to ram everything in sight
> into the video ram  so if your video card has a few GB of VRAM you may
> just manage.

..how big an area can be done with 32, 64 128, 256MB VRAM?
Guesstimates will do fine for now, I'd like to hear from those of you
guys who has run the San Diego photo scenery; which video cards, 
which FG version, etc.

> I'm not sure what tools were used to generate the scenery but they are
>  probably hiding somewhere in the TerraGear source code tree.
> 
> Unless you plan to rewrite the FG scenery engine forget about having
> ever seen  the photo scenery.

..has anyone run the San Diego photo scenery on FG 0.9.8?

> Paul
> 
> 
> On Tuesday, 26 April 2005 13:16, Kevin Jones wrote:
> > Hi,
> >
> > Having looked at the FlightGear screenshots it looks as if FGFS
> > supports photo-realistic scenery.  Is this feature installed as part
> > of the default (Windows) installation?  If so then how do I enable
> > this feature and which airports have suitable scenery files?  If the
> > feature isn't part of the default installation then are there any
> > support packages on the net that I could try?


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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