On Wednesday 27 April 2005 19:12, Arnt Karlsen wrote:
> On Wed, 27 Apr 2005 09:05:39 -0700, Andy wrote in message
>
> <[EMAIL PROTECTED]>:
> > Arnt Karlsen wrote:
> > > ..how big an area can be done with 32, 64 128, 256MB VRAM?
> > > Guesstimates will do fine for now, I'd like to hear from those of
> > > you guys who has run the San Diego photo scenery; which video cards,
> > > which FG version, etc.
> >
> > A single 32bpp 4096x4096 texture requires 64MB of card memory.
> > Mipmaps multiply that by 4/3, of course (but reduce the memory
> > bandwidth used at render time, so you want these even though they cost
> > memory).  Add in all the other stuff that gets drawn and the
> > framebuffer and you can probably just barely fit this on a 128MB card.
> >
> > At 2m per pixel, that's a 8km square area.  A 256MB card might be able
> > to get you 12x12km or so.
>
> ..ah, ok, that'll shoot down my KOSH scheeme, I guess I agree
> with Paul we need a rewrite of the FG scenery engine.  ;o)

Good luck! I'm I'm happy to test it when you're finished. :-)

Cheers,
Durk


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