Arnt Karlsen wrote:
> ..how big an area can be done with 32, 64 128, 256MB VRAM?
> Guesstimates will do fine for now, I'd like to hear from those of
> you guys who has run the San Diego photo scenery; which video cards,
> which FG version, etc.

A single 32bpp 4096x4096 texture requires 64MB of card memory.
Mipmaps multiply that by 4/3, of course (but reduce the memory
bandwidth used at render time, so you want these even though they cost
memory).  Add in all the other stuff that gets drawn and the
framebuffer and you can probably just barely fit this on a 128MB card.

At 2m per pixel, that's a 8km square area.  A 256MB card might be able
to get you 12x12km or so.

Andy






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