On Wed, 27 Apr 2005 09:05:39 -0700, Andy wrote in message 
<[EMAIL PROTECTED]>:

> Arnt Karlsen wrote:
> > ..how big an area can be done with 32, 64 128, 256MB VRAM?
> > Guesstimates will do fine for now, I'd like to hear from those of
> > you guys who has run the San Diego photo scenery; which video cards,
> > which FG version, etc.
> 
> A single 32bpp 4096x4096 texture requires 64MB of card memory.
> Mipmaps multiply that by 4/3, of course (but reduce the memory
> bandwidth used at render time, so you want these even though they cost
> memory).  Add in all the other stuff that gets drawn and the
> framebuffer and you can probably just barely fit this on a 128MB card.
> 
> At 2m per pixel, that's a 8km square area.  A 256MB card might be able
> to get you 12x12km or so.

..ah, ok, that'll shoot down my KOSH scheeme, I guess I agree 
with Paul we need a rewrite of the FG scenery engine.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



_______________________________________________
Flightgear-users mailing list
[email protected]
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to