On Tue, 7 Aug 2001 14:02:13 -0500 (CDT), "Curtis L. Olson"
<[EMAIL PROTECTED]> wrote in
<[EMAIL PROTECTED]>:
> Arnt Karlsen writes:
> > .Jacek, Cameroon and Curt, it appears I have a mean
> > combination of poorly supported video card and Red Hat
> > Linux 7.1. According to ATI, mach64 is not on ATI's
> > "todo list", not even for wintendo. Xfree86.org and
> > the DRI-people are looking for people who can do mach64
> > acceleration.
>
> I've seen new 32Mb GeForce2 MX cards advertised for less than $90 USD
> recently. You could probably get one for substantially less if you
> hunted around. I know that's not an option for everyone, but for
> those that are struggling with an older, slower, smaller, less than
> well supported video card, you will be amazed at what a difference a
> GeForce card (or equivalent) will make. Note, I'm not specifically
> trying to sell GeForce cards, it's just that for Linux, these appear
> to be currently the best supported, best running 3d cards available.
>
> > ""�yvind Hagen\" \"" wrote in norwegian, and I translated:
> > >
> > > In article <[EMAIL PROTECTED]>, "Arnt Karlsen" <[EMAIL PROTECTED]>
> > > wrote:
> > > > ..how much texture memory do you feel a flightsim needs,
> > > > out of my 8 MB vram, as a starting point?
> >
> > ..here I'd like input on FlightGear requirements
>
> I've recently run FlightGear with a 12Mb Voodoo2 card, but I wouldn't
> recommend anything less than that. I doubt an 8 Mb card would work
> (or at least not work well.) I'd recommend a 16Mb TNT2 or Voodoo3 as
> a minimum card, although there are limitations/artifacts with the
> 16bit Voodoo3 that you don't have to endure if you get a 32bit TNT[2]
> or GeForce card.
>
..how about the ATI's 128-based cards? Anyone?
--
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
Scenarios always come in sets of three:
best case, worst case, and just in case.
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