dene maxwell schrieb:
Hi Ron, I will google AC3D tonight after work and give it a try. I'm sure Blender is very powerful in the right hands (and mind). I want to be producing not spending hours learning a new interface. I've been learning enough new things over that last year that have just clicked. FGFS, FGSD, TaxiDraw, Map Atlas, FGTools etc all of which I find intuative.

Thanks for the opinion Ron
Cheers
=Dene


Hi Dene,
don't give up with Blender so fast!
4 weeks ago I was afraid of Blender and it's GUI.
Now I am very proud of my first textured object, a little part of a power plant (Kraftwerk Bremen-Hemelingen) which is important for VFR-flight, precise in size and structure:
http://www.ronbal.de/forum/index.php?action=dlattach;topic=47.0;id=26

All began when I was coding the "scenery" side of FGTools with which you can place models very easy into the scenery. I was lacking fitting "generic" objects, so I first changed things (color, deleting sub-objects, other textures) with a simple text-editor. That worked but was very time-consuming.

Then I tried to modify already existing models for FG in Blender. This was my break-through and lightened my fire :-) First I took Erik's container ship and the generic crane and screwed them with Blender to a little container harbour:
http://www.ronbal.de/forum/index.php?action=dlattach;topic=47.0;id=27

I first modified a lot of objects, ie. the sailboat, the Helsiki olympic stadium, the static 737, the generic church and learned a lot just by doing *and* reading only the interesting general things in the Blender wiki and some really important tutorials - but first not as a structured learning, just looking for the information I needed.

Then I worked through the parts of this Blender tutorial for X-Plane what in the meantime helped another German newbee after my recommendation, too:
http://marginal.org.uk/x-planescenery/

Then, after 2 weeks, I got familiar with Blender :-)
Now Blender is beside Gimp in my personal toolbox!

There are some important other links:

http://www.blender3d.org/_media/education/quickstart/Texturing_Castle.html
Und noch allgemeine Sachen:
http://en.wikibooks.org/wiki/Blender_3D/Noob_to_Pro
http://www.blender3d.org/Education/index_old.php?sub=

And to demonstrate you that it is really possible, here is a link to 2 pages of a post at the German FlightGear forum where you find some interesting pictures from newbees to Blender and FlightGear as well. The Frankfurt city buildings have night-textures!!! and have a look at the growing Frankfurt/Main EDDF airport (buildings). You must not understand the language but scroll through these two pages and have a look at what people learned to do with Blender within a very, very short time:

3D-Modelle für die Szenerie bauen - woher Maße der Gebäude erfahren
Creating 3d-models for the scenery - where to get the sizes of the buildings?

http://www.ronbal.de/forum/index.php?topic=47.0
(second page)
http://www.ronbal.de/forum/index.php?topic=47.15

Nothing against the other commercial 3d program, but just my feed-back to Blender!

Regards
Georg EDDW


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