Chris Wilkinson wrote: > I think the trick is mating up the movable parts with the xml file > that defines the animations for the plane...I'm not even au fait > with the basic modelling yet... :-( > > Kind regards,
This is a good start: http://members.aon.at/mfranz/fgfs_animation.py Josh ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
