-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Roberto Inzerillo schrieb: > Hi, > I was trying to get some 3d signs objects to emit light in the night > (not the whole object, just the number/letters part of the surface). The > problem is I cannot create a .ac file with multiple textures; that way I > cannot have a first texture with the proper sign image and a second > texture layer with the emissivity informations. I only get a .ac file > with a single texture. > > Which technique could be used to achieve such a visual effect? Should I > consider using some other 3d file format for FGFS? .obj format seems to > have no support for multiple textures either. Any suggestion?
At least the runway signs are yellow/black IIRC. And there only the yellow part should be emit light. So could you try to make only the material that contains the number/letter texture emissive? AFAIK the yellow part should be clearly vissible and the black part should stay black. This sould work with all colours IIRC. CU, Christian -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.0 (MingW32) iD8DBQFENlAFlhWtxOxWNFcRAn8iAJ46nXkpetFmwSpqBW0pL2ps55w2SwCeM4sC kARmbg4Whsyhdf2F1EALAl0= =IK1Z -----END PGP SIGNATURE----- ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
