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Roberto Inzerillo schrieb:
> Hi,
>  I was trying to get some 3d signs objects to emit light in the night
> (not the whole object, just the number/letters part of the surface). The
> problem is I cannot create a .ac file with multiple textures; that way I
> cannot have a first texture with the proper sign image and a second
> texture layer with the emissivity informations. I only get a .ac file
> with a single texture.
> 
> Which technique could be used to achieve such a visual effect? Should I
> consider using some other 3d file format for FGFS? .obj format seems to
> have no support for multiple textures either. Any suggestion?

At least the runway signs are yellow/black IIRC. And there only the
yellow part should be emit light. So could you try to make only the
material that contains the number/letter texture emissive? AFAIK the
yellow part should be clearly vissible and the black part should stay
black. This sould work with all colours IIRC.

CU,
Christian

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