Roberto, have a look at the park inn hotel textures, where I used a similar technique (to Christian Mayer's) to create the night appearance.
The trick in your case is to have a single black/yellow texture and an emissive material setting (white light!!!). The black texture parts then stay black (final color is multiplication of texture color and emission color ?!), whereas the yellow parts "glow". Thomas ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
