I've made some other tryout and I've come to a functioning technique that I don't like very much though.

The only way I've found, by now, consists in making use of two planes, the one on top of the other. I build first an underlaying yellow emitting square plane, then I modell another plane obove the first, this second plane having a black letter on transparent background file texture.

This way I get a correct yellow emission in the background and a clear black letter above it (the alpha channel of the c letter file makes me see through it).

But I would like not to use two distinct planes for such a simple 3d object. I'd like to make it even simpler then that; I wonder if there's a way to let the .ac file describe this modelling scenario too.


    Roberto


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