Thank you for your help Fred
What you are suggesting makes perfect sense to me and I really appreciate
your help...unfortunately the user interface in Blender ( for editing the ac
file) makes as much sense to me as hand denoting an atomic bomb..... after
six months of struggling with the interface, I'm still no further ahead. As
for "selecting and modifying" objects attributes ...well lets just say I
can't even find them to select!!! As it seems the only "free" AC3 editor
available I maybe have to admit that 3d modelling is not for me.
Not giving up, but very disheartened.... will sleep on it and undoubtedly
have a new plan tomorrow
Thanks again for your help
:=D ene
From: Frederic Bouvier <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [Flightgear-users] XML required to make light in object flash
Date: Thu, 20 Apr 2006 08:43:38 +0200
Selon dene maxwell :
> Hi Fred,
>
> Thanks for your reply,
>
> I started out by placing a medium radio-mast in a very obvious(ly wrong)
> location where I could find it at night to observe its current
behaviour.
> With 098a it doesn't so much flash as twinkle. (albeit with a 1 sec
period
> of bright twinkling followed by a 1 sec period of not so bright
twinkling
> but definitely not an on/off behaviour)
>
> I guessed that this was to simulate some random behaviour was observed
from
> these type of lights when flying. I started on a section that was
originally
>
> <animation>
> <type>timed</type>
> <object-name>StrobesOn</object-name>
> <object-name>StrobesOff</object-name>
> <use-personality type="bool">true</use-personality>
> <branch-duration-sec>
> <random>
> <min>0.9</min>
> <max>1.1</max>
> </random>
> </branch-duration-sec>
> <branch-duration-sec>
> <random>
> <min>0.9</min>
> <max>1.1</max>
> </random>
> </branch-duration-sec>
> </animation>
>
> I adjusted the min/max numbers up and down both synchronously and
> asynchronously but couldn't observe any logical pattern to the way the
> lights behaved in intensity or timing.
>
> My guess is that the <random> function has something to do with this.
> Looking at it though, I think the random-ness is more to do with a
slight
> variation in on/off duty cycle.
>
> Should I be able to observe a distinct on/off behaviour of the lights?
You should be able to get the effect you want if you edit the ac model and
make
the objects that compose StrobeOff ( RedLight.{12,32,52,72} - see line 72
of
radio-medium.xml ) even dimmer or non existant.
The timed animation is a switch between the objects mentionned ( StrobeOn
and
StrobeOff ) based on a random duration. If the second object is not
visible,
you will have that effect.
-Fred
--
Frédéric Bouvier
http://frfoto.free.fr Photo gallery - album photo
http://www.fotolia.fr/p/2278 Other photo gallery
http://fgsd.sourceforge.net/ FlightGear Scenery Designer
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