> This is because the author of the ac3d-export script made a conscious > decision not to export 2 sided Blender surfaces as 2 sided .ac surfaces. > The reason is that all the surfaces in Blender are 2 sided by default > and this would result in either a lot of work for modelers or something > close to a doubling of the polygon count for a model. > > The solution for modelers is to simply duplicate the surface that you > want to be two sided and then flip normals. Personally, I almost never > do this since zero thickness surfaces just don't occur in real life. I > also use shrink/fatten on one of the surfaces to give the object some > thickness. > > Josh
Thank you Josh, that brings lights on this topic to me :-) Anyway, that means the way to go is to import the Blender .ac exported model into AC3D, apply the 2S command on the face I need to be double sided, and then export the model again, right? I will definetely have to buy an AC3D license for this task only :-( Any chance we convince the .ac Blender exporter plugin developer to modify his script? People working with one sided faces into Blender could set this as a default; this should be configurable inside Blender, am I wrong? I have to say, I personally don't like the way this plugin works in this case. Roberto _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
