> This is because the author of the ac3d-export script made a conscious
> decision not to export 2 sided Blender surfaces as 2 sided .ac surfaces.
> The reason is that all the surfaces in Blender are 2 sided by default
> and this would result in either a lot of work for modelers or something
> close to a doubling of the polygon count for a model.
> 
> The solution for modelers is to simply duplicate the surface that you
> want to be two sided and then flip normals. Personally, I almost never
> do this since zero thickness surfaces just don't occur in real life. I
> also use shrink/fatten on one of the surfaces to give the object some
> thickness.
> 
> Josh

Thank you Josh, that brings lights on this topic to me :-)
Anyway, that means the way to go is to import the Blender .ac exported 
model into AC3D, apply the 2S command on the face I need to be double 
sided, and then export the model again, right?
I will definetely have to buy an AC3D license for this task only :-(

Any chance we convince the .ac Blender exporter plugin developer to 
modify his script? People working with one sided faces into Blender 
could set this as a default; this should be configurable inside Blender, 
am I wrong? I have to say, I personally don't like the way this plugin 
works in this case.

   Roberto


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