Quoting Josh Babcock : > Frederic Bouvier wrote: > > > > > What is unclear to me is where these animations are supposed to be used. > > For the moment, personality is only active for static objects ( those > > that are in the model library ), and not for the main aircraft branch. > > > > -Fred > > > > Does this include AI objects and MP aircraft?
This is the question. The problem being that an animation with personality needs a special ancestor branch, of class SGPersonalityBranch, to work. For the moment, this personality branch is only added to objects when loaded by the model library. What I need to know is where are created ( in the code ) the objects that need personality, especially AI and MP, to add that outer personality branch. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
