Quoting Josh Babcock :

> Frederic Bouvier wrote:
>
> >
> > What is unclear to me is where these animations are supposed to be used.
> > For the moment, personality is only active for static objects ( those
> > that are in the model library ), and not for the main aircraft branch.
> >
> > -Fred
> >
>
> Does this include AI objects and MP aircraft?

This is the question. The problem being that an animation with personality needs
a special ancestor branch, of class SGPersonalityBranch, to work. For the
moment, this personality branch is only added to objects when loaded by the
model library.

What I need to know is where are created ( in the code ) the objects that need
personality, especially AI and MP, to add that outer personality branch.

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr                      Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/               FlightGear Scenery Designer

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