Dene wrote: > Once they are in .ac format, add an xml wrapper if you want to add > behaviours. I use FGTools for the next part of it because it is > intuative and depending on the version of FG you are using can make the > task vary from easy to clue-less. In 09.10 the UFO model placement tool > works a treat by all accounts. I use 098a and to place a .ac formated > sky-bridge with xml wrapper > in the scenery aligned with the terminal building and an aircraft on > the published "park" and it takes about 2 hours of fiddling. To add a > simple building/hanger/ vehicle etc takes about 10-20 minutes depending > on how fast fg starts up. > > The key for me is getting hold of .ac models. > > I hope this helps.
I'll add that there are a whole bunch of models available from http://fgfsdb.stockill.org pitch/roll isn't supported for scenery objects yet (the UFO will let you set it, but there's no way to specify this in a scenery file). This isn't really a problem - buildings don't tend to be built off vertical just because the terrain is a bit uneven. Although for vehicles this would clearly be helpful (although AI vehicles would be even nicer - I'm a big fan of moving scenery). Blender can be used to convert your models to the preferred ac format, don't worry about the XML files - I can add those for you. If you want to submit models for inclusion in the scenery database see the page on contributing on the site referenced above. -- Jon Stockill [EMAIL PROTECTED] ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
