Dene wrote:

> Once they are in .ac format, add an xml wrapper if you want to add 
> behaviours. I use FGTools for the next part of it because it is 
> intuative and depending on the version of FG you are using can make the 
> task vary from easy to clue-less. In 09.10 the UFO model placement tool 
> works a treat by all accounts. I use 098a and to place a .ac formated 
> sky-bridge with xml wrapper
>  in the scenery aligned with the terminal building and an aircraft on 
> the published "park" and it takes about 2 hours of fiddling. To add a 
> simple building/hanger/ vehicle etc takes about 10-20 minutes depending 
> on how fast fg starts up.
> 
> The key for me is getting hold of .ac models.
> 
> I hope this helps.

I'll add that there are a whole bunch of models available from 
http://fgfsdb.stockill.org pitch/roll isn't supported for scenery 
objects yet (the UFO will let you set it, but there's no way to specify 
this in a scenery file). This isn't really a problem - buildings don't 
tend to be built off vertical just because the terrain is a bit uneven. 
Although for vehicles this would clearly be helpful (although AI 
vehicles would be even nicer - I'm a big fan of moving scenery).

Blender can be used to convert your models to the preferred ac format, 
don't worry about the XML files - I can add those for you. If you want 
to submit models for inclusion in the scenery database see the page on 
contributing on the site referenced above.

-- 
Jon Stockill
[EMAIL PROTECTED]

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