Jon Stockill wrote:
> Dene wrote:
>
>   
>> Once they are in .ac format, add an xml wrapper if you want to add 
>> behaviours. I use FGTools for the next part of it because it is 
>> intuative and depending on the version of FG you are using can make the 
>> task vary from easy to clue-less. In 09.10 the UFO model placement tool 
>> works a treat by all accounts. I use 098a and to place a .ac formated 
>> sky-bridge with xml wrapper
>>  in the scenery aligned with the terminal building and an aircraft on 
>> the published "park" and it takes about 2 hours of fiddling. To add a 
>> simple building/hanger/ vehicle etc takes about 10-20 minutes depending 
>> on how fast fg starts up.
>>
>> The key for me is getting hold of .ac models.
>>
>> I hope this helps.
>>     
>
> I'll add that there are a whole bunch of models available from 
> http://fgfsdb.stockill.org pitch/roll isn't supported for scenery 
> objects yet (the UFO will let you set it, but there's no way to specify 
> this in a scenery file). This isn't really a problem - buildings don't 
> tend to be built off vertical just because the terrain is a bit uneven. 
> Although for vehicles this would clearly be helpful (although AI 
> vehicles would be even nicer - I'm a big fan of moving scenery).
>
> Blender can be used to convert your models to the preferred ac format, 
> don't worry about the XML files - I can add those for you. If you want 
> to submit models for inclusion in the scenery database see the page on 
> contributing on the site referenced above.
>
>   
Ok..Jon...now I've got my website going I can get the work i've done 
sofar compiled and loaded into a download directory and of course get 
the stg files to you or up load them myself.   :-).. how do you handle 
xml variations on existing models? ...eg I have lighthouses specific to 
Wellington harbour that have different "flash" cadences, the .ac model 
is the same, the cadence is handled in the xml file?

:-D ene
ps very remiss of me not to mention your valuable contribution to the 
ease of scenery development. a belated thanks.

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