Hi Roberto, The only problem is that I would have change the axis in blender, as Maya is a "Y" up world coorodinate system..., and, pleae excuse my bad english, but I find Blender an arse to use. Having found out I can use .3ds files I shall persue that road.....mainly because I have the academic version of 3dsMax 3.1 and I am comforatble in the program
As for Maya, I have the academic version of that as well, not as musch dollars to spend but still pricey.....hence the reason I was debating on whether to purchase AC3D or not (after buying academic versions of industry standard software not many dollars are left in pocket...). Slainte, Andy NZCH > In Maya, export the 3d model to .obj file format. > Import it into Blender, texturize the mesh and export as .ac format. > All without buying AC3D. But since you use Maya, it should not be a > problem spending a bunch of dollars for AC3D anyway. ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users