JD Fenech wrote:
> Dene wrote:
>   
>> JD Fenech wrote:
>>   
>>     
>>> Anyone know of any good information on do-it-yourself joysticks and
>>> controls?
>>> I don't expect it would be all that difficult to do, if I had the right
>>> knowledge.
>>>
>>> The basic idea is that Flightgear is rather difficult to operate with
>>> just a PS2 controller attached to a PC (though it suffices, barely).
>>> I wouldn't mind being able to build a basic setup, at least like a
>>> secondary controller to control things like mixture, throttle, gear, etc
>>> and other console-ish features of an aircraft.
>>>
>>> I can see it done with knobs, toggles, etc, and read through a serial
>>> port (USB ports are really common, but I know next to nothing about
>>> them, including drivers). Obviously, in Linux, a module would be
>>> required, but that's a slightly seperate subject that I can research and
>>> learn on my own. In Windows, I'm sure a proper driver would be required,
>>> too, unfortunately, I have no experience writing drivers for a Windows
>>> system.
>>>
>>> Anyway, a few recommendations for DIY Joystick/console control resources
>>> would be nice.
>>>
>>> Thanks.
>>> JD
>>>
>>>   
>>>     
>>>       
>>  From the odd little snippets I've been shown, FG is very flexible on 
>> where it gets its inputs from...
>>
>> I've seen pics of rudder/tail rotor pedals being fed in through a game 
>> port and running side-by-side with a usb joy stick... I think its 
>> largely limited by the number of inputs you can connect to the PC.
>>
>> Cheers
>> Dene
>> NZWN
>>
>>   
>>     
> I know it's mostly limited to how many inputs a PC has. I'm more looking 
> for material on how to hook those things to the PC without overpowering 
> things. A com port seems to be the best way to implement a simple n-axis 
> controller, from what I can tell. A test of my electrical engineering 
> know-how, if you will.
>
>   
Hi,
I suspect that the best/easiest option will be to construct game port 
compatible devices then use a Game to USB convertor, just looking at my 
older reference material , each Game Port can handle 4x analog & 4 x 
digital inputs.... usb cards for computers are relatively cheap and a 
four USB port card would give you an additional 16A x 16D inputs

in lieu of more learned advice that's how I would approach it...but with 
enough knowledge on the usb operation, a (n x A) + (m x D) home-brew box 
should be possible.. but that's a bit beyond where I want to take my 
Electrical Engineering knowledge unless I could find an off-the-shelf 
USB driver chip(-set).

Cheers
Dene
NZWN



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