JD Fenech wrote: > Dene wrote: > >> JD Fenech wrote: >> >> >>> Anyone know of any good information on do-it-yourself joysticks and >>> controls? >>> I don't expect it would be all that difficult to do, if I had the right >>> knowledge. >>> >>> The basic idea is that Flightgear is rather difficult to operate with >>> just a PS2 controller attached to a PC (though it suffices, barely). >>> I wouldn't mind being able to build a basic setup, at least like a >>> secondary controller to control things like mixture, throttle, gear, etc >>> and other console-ish features of an aircraft. >>> >>> I can see it done with knobs, toggles, etc, and read through a serial >>> port (USB ports are really common, but I know next to nothing about >>> them, including drivers). Obviously, in Linux, a module would be >>> required, but that's a slightly seperate subject that I can research and >>> learn on my own. In Windows, I'm sure a proper driver would be required, >>> too, unfortunately, I have no experience writing drivers for a Windows >>> system. >>> >>> Anyway, a few recommendations for DIY Joystick/console control resources >>> would be nice. >>> >>> Thanks. >>> JD >>> >>> >>> >>> >> From the odd little snippets I've been shown, FG is very flexible on >> where it gets its inputs from... >> >> I've seen pics of rudder/tail rotor pedals being fed in through a game >> port and running side-by-side with a usb joy stick... I think its >> largely limited by the number of inputs you can connect to the PC. >> >> Cheers >> Dene >> NZWN >> >> >> > I know it's mostly limited to how many inputs a PC has. I'm more looking > for material on how to hook those things to the PC without overpowering > things. A com port seems to be the best way to implement a simple n-axis > controller, from what I can tell. A test of my electrical engineering > know-how, if you will. > > Hi, I suspect that the best/easiest option will be to construct game port compatible devices then use a Game to USB convertor, just looking at my older reference material , each Game Port can handle 4x analog & 4 x digital inputs.... usb cards for computers are relatively cheap and a four USB port card would give you an additional 16A x 16D inputs
in lieu of more learned advice that's how I would approach it...but with enough knowledge on the usb operation, a (n x A) + (m x D) home-brew box should be possible.. but that's a bit beyond where I want to take my Electrical Engineering knowledge unless I could find an off-the-shelf USB driver chip(-set). Cheers Dene NZWN ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
