On 12/6/06, Josh Babcock <[EMAIL PROTECTED]> wrote:
> JD Fenech wrote:
> > Anyone know of any good information on do-it-yourself joysticks and
> > controls?
> > I don't expect it would be all that difficult to do, if I had the right
> > knowledge.
> >
> > The basic idea is that Flightgear is rather difficult to operate with
> > just a PS2 controller attached to a PC (though it suffices, barely).
> > I wouldn't mind being able to build a basic setup, at least like a
> > secondary controller to control things like mixture, throttle, gear, etc
> > and other console-ish features of an aircraft.
> >
> > I can see it done with knobs, toggles, etc, and read through a serial
> > port (USB ports are really common, but I know next to nothing about
> > them, including drivers). Obviously, in Linux, a module would be
> > required, but that's a slightly seperate subject that I can research and
> > learn on my own. In Windows, I'm sure a proper driver would be required,
> > too, unfortunately, I have no experience writing drivers for a Windows
> > system.
> >
> > Anyway, a few recommendations for DIY Joystick/console control resources
> > would be nice.
> >
> > Thanks.
> > JD
> >
>
> Here's what I did for pedals.
>
> http://jrbabcock.home.comcast.net/flightgear/pedals/pedals.html
>
> Josh

A full-featured USB joystick with programmable buttons can be found here:

http://www.flightsim.com/cgi/kds?$=main/howto/mind.htm

The schematic shows 6 analog axis and 28 switches. I'm sure that some
of the 28 switch inputs can be used for step functions. You have 10
bits of resolution for 2 axis and 8 bits for the other 4 axis. The
uController handles all the conversion from raw input to USB format
including switch grid interpretation and A/D conversion.

-- 
Opus

My gas is up to $.99 a burrito, $5.99 for premium, and I'm only
getting 20 miles to the regular burrito.

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