That may be an option that I can pursue.
Four potentiometers and four toggles/buttons could be quite enough in 
general for what I want to do.

Dene wrote:
> JD Fenech wrote:
>   
>> Dene wrote:
>>   
>>     
>>> JD Fenech wrote:
>>>   
>>>     
>>>       
>>>> Anyone know of any good information on do-it-yourself joysticks and
>>>> controls?
>>>> I don't expect it would be all that difficult to do, if I had the right
>>>> knowledge.
>>>>
>>>> The basic idea is that Flightgear is rather difficult to operate with
>>>> just a PS2 controller attached to a PC (though it suffices, barely).
>>>> I wouldn't mind being able to build a basic setup, at least like a
>>>> secondary controller to control things like mixture, throttle, gear, etc
>>>> and other console-ish features of an aircraft.
>>>>
>>>> I can see it done with knobs, toggles, etc, and read through a serial
>>>> port (USB ports are really common, but I know next to nothing about
>>>> them, including drivers). Obviously, in Linux, a module would be
>>>> required, but that's a slightly seperate subject that I can research and
>>>> learn on my own. In Windows, I'm sure a proper driver would be required,
>>>> too, unfortunately, I have no experience writing drivers for a Windows
>>>> system.
>>>>
>>>> Anyway, a few recommendations for DIY Joystick/console control resources
>>>> would be nice.
>>>>
>>>> Thanks.
>>>> JD
>>>>
>>>>   
>>>>     
>>>>       
>>>>         
>>>  From the odd little snippets I've been shown, FG is very flexible on 
>>> where it gets its inputs from...
>>>
>>> I've seen pics of rudder/tail rotor pedals being fed in through a game 
>>> port and running side-by-side with a usb joy stick... I think its 
>>> largely limited by the number of inputs you can connect to the PC.
>>>
>>> Cheers
>>> Dene
>>> NZWN
>>>
>>>   
>>>     
>>>       
>> I know it's mostly limited to how many inputs a PC has. I'm more looking 
>> for material on how to hook those things to the PC without overpowering 
>> things. A com port seems to be the best way to implement a simple n-axis 
>> controller, from what I can tell. A test of my electrical engineering 
>> know-how, if you will.
>>
>>   
>>     
> Hi,
> I suspect that the best/easiest option will be to construct game port 
> compatible devices then use a Game to USB convertor, just looking at my 
> older reference material , each Game Port can handle 4x analog & 4 x 
> digital inputs.... usb cards for computers are relatively cheap and a 
> four USB port card would give you an additional 16A x 16D inputs
>
> in lieu of more learned advice that's how I would approach it...but with 
> enough knowledge on the usb operation, a (n x A) + (m x D) home-brew box 
> should be possible.. but that's a bit beyond where I want to take my 
> Electrical Engineering knowledge unless I could find an off-the-shelf 
> USB driver chip(-set).
>
> Cheers
> Dene
> NZWN
>
>
>
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