Hi Vivian Vivian Meazza wrote: > > I've got the code for AIShips to follow a flightplan working. I've done a > little testing on Dene's data. Seems OK, except more realistic turning > circles make the ships run aground from time to time - the waypoints need > adjusting, and perhaps a few more would help. Rationale; The trip is 3 hours, with 12 turns at 20 s each that's about 4 min spent turning in a 3 hour trip. The more turns the more waggles => the less turns the less waggles
yes more waypoints might make the turns more realistic but would incur more waggles => less realistic Less turns => less time being "unrealistic". and in a normal flight with only 4 minutes out of 3 hours being "unrealistic", statistically you'd be very unlucky to see this behaviour (unless you're like Georg and stalk it with a Harrier :-) ) but thanks for the comments... BTW...I mailed Neil off line and obliterated the erroneous second scenario entry ( I use 2 entries, one for each way)..now he has a ferry that "flies" the flightplan but carries on into the city... we're working on the END & EOF entries and the scenario <repeat>true</repeat> entry....might be good to bring it back on-list now we've got past the syntax stuff ;-) thought!..... could the <type>ship</type> scenario have some functionality to smooth out turns? Cheers Dene NZWN ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
