Thanks a lot! There is only question I have: which version of FGSD? There are several around, and with the earlier one, you could do easily changes to the scenery ...
Regards HHS --- Vadym Kukhtin <[EMAIL PROTECTED]> schrieb: > > > > > > Thanks you guys for a positive feedback! A'm very > glad to read that. > > Now I'm time-to-time write manual in russian, and > wanted then > translate to English and share, > but now I give some detail here. > I'm not a profi and I have some question how do some > things too. May be you > help me later. > > 1) you need shapes, grab it here > ftp://ftp.ihg.uni-duisburg.de/FlightGear/FGshapes > (shapes of whole world, a > lot of downloading), or clip area you need here > http://mapserver.flightgear.org/ > (try to find which of v0 or v1 layers are in your > rectangle) > > 2) download terrain height data, area you need, here > http://telascience.sdsc.edu/tela_data/SRTM/version2/SRTM3/Eurasia/ > > 3) draw and export airport in taxidraw > > 4) PREPARE: chop with FGSD-tools *.hgt files to heap > of *.arr.gz > and replace all aports in apt.dat with only your > aport, it saves a lot > of time when FGSD launches (backup > original apt.dat, of coz) > > 5) find name of your tile > I dont know naming system of tiles, so I simply put > random > object in aport with UFO, dump data and look at > first line in xml - it > is that you need, > 3531408.stg in my case > > 6) configure FGSD, type paths to *.arr.gz and FG, > check layers in > LandcoverDB tile, rename it if need > > 7) File-Open-File and open *.arr.gz that name you > find in step#5 > move zoom slider to find it on screen. > > 8) Tools-ImportCurves > > 9) Tools-Select Airport > > 10) Scenery-SimplifyTerrain > Scenery-EmbedCurves > Scenery-EmbedAirports > > 11) File-Export to your temp folder, and > replace with it files in your scenery (dont forget > backup) > > Thats all to have scenery look like in my > screenshots. > > > > But there are more step, that I'm actually do and so > cant preview and > describe it: > 12) Put houses-trees-vehicles with > UFO, export, add to scenery *.stg. May be open tile > in FGSD and tune > its position. > 13) Edit shapes. It can be done in FGSD, I even do > it, it may be done very precize with googlemap > screenshot; but then (AFAIK) > U cannot export it and share :( > Now I looking for suitable editor, please help. Dont > suggest > Landsat7, please ;) > > Also sorry for my English. > If someone try this manual, fix errors (not > orfo-gramma), rewrite it in > English and post to wiki, it would be very good. > > Lets make FG world bright and true! :) > > -- > --- > WBR, Vadym. > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? > Stop. > Now Search log events and configuration files using > AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/> _______________________________________________ > Flightgear-users mailing list > Flightgear-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-users > __________________________________ Ihr erstes Fernweh? Wo gibt es den schönsten Strand? www.yahoo.de/clever ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-users mailing list Flightgear-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-users