Oh, just began to learn how to do it-
one curious question: can you select your new airport
in fgfs or it just only the airport drawn in fgfs, but
you can't select it?

HHS
--- Vadym Kukhtin <[EMAIL PROTECTED]> schrieb:

> >
> >
> 
> Thanks you guys for a positive feedback! A'm very
> glad to read that.
> 
> Now I'm time-to-time write manual in russian, and
> wanted then
> translate to English and share,
> but now I give some detail here.
> I'm not a profi and I have some question how do some
> things too. May be you
> help me later.
> 
> 1) you need shapes, grab it here
> ftp://ftp.ihg.uni-duisburg.de/FlightGear/FGshapes
> (shapes of whole world, a
> lot of downloading), or clip area you need here
> http://mapserver.flightgear.org/
>  (try to find which of v0 or v1 layers are in your
> rectangle)
> 
> 2) download terrain height data, area you need, here
>
http://telascience.sdsc.edu/tela_data/SRTM/version2/SRTM3/Eurasia/
> 
> 3) draw and export airport in taxidraw
> 
> 4) PREPARE: chop with FGSD-tools *.hgt files to heap
> of *.arr.gz
> and replace all aports in apt.dat with only your
> aport, it saves a lot
> of time when FGSD launches (backup
> original apt.dat, of coz)
> 
> 5) find name of your tile
> I dont know naming system of tiles, so I simply put
> random
> object in aport with UFO, dump data and look at
> first line in xml - it
> is that you need,
> 3531408.stg in my case
> 
> 6) configure FGSD, type paths to *.arr.gz and FG,
> check layers in
> LandcoverDB tile, rename it if need
> 
> 7) File-Open-File and open *.arr.gz that name you
> find in step#5
> move zoom slider to find it on screen.
> 
> 8) Tools-ImportCurves
> 
> 9) Tools-Select Airport
> 
> 10) Scenery-SimplifyTerrain
> Scenery-EmbedCurves
> Scenery-EmbedAirports
> 
> 11) File-Export  to your temp folder, and
> replace with it files in your scenery (dont forget
> backup)
> 
> Thats all to have scenery look like in my
> screenshots.
> 
> 
> 
> But there are more step, that I'm actually do and so
> cant preview and
> describe it:
> 12) Put houses-trees-vehicles with
> UFO, export, add to scenery *.stg. May be open tile
> in FGSD and tune
> its position.
> 13) Edit shapes. It can be done in FGSD, I even do
> it, it may be done very precize with googlemap
> screenshot; but then (AFAIK)
> U cannot export it and share :(
> Now I looking for suitable editor, please help. Dont
> suggest
> Landsat7, please ;)
> 
> Also sorry for my English.
> If someone try this manual, fix errors (not
> orfo-gramma), rewrite it in
> English and post to wiki, it would be very good.
> 
> Lets make FG world bright and true! :)
> 
> -- 
> ---
> WBR, Vadym.
> >
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