>> 
>> The main kicker with this now is that as the drag happens, the drag
>> displays a tooltip with the contents of the drag displayed - but what
>> I am dragging is a long text string full of cryptic information used
>> to define the dragged entities, and it just looks very odd.
>> 
>> I'm guess that my end users will not like that - is there any way to
>> suppress that behaviour and not display the text content during the
>> drag?
> 
> Excellent.
> I was so proud of showing graphically the dragged text!
> I guess we could show this only when the dragging source is
> an Fl_Input_, but Cocoa needs absolutely an image to display
> during drag. What image do you suggest for "generic" drag operations ?

We could add an optional argument to Fl::dnd() that can point to any Fl_Image. 
If it is some magic value, FLTK will take a snapshot of the text and drag that 
(Fl_Input). If it is NULL, it'll simply drag some box, like it does in Carbon.
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