Greg Ercolano wrote:
> Duncan Gibson wrote:
>>>     Here's a snazzed up version of Ian's rework of my old example:
>>>     Screenshot:
>>>     http://seriss.com/people/erco/fltk/image-texturemapped-cube.png
>>>     Code:
>>>     http://seriss.com/people/erco/fltk/image-texturemapped-cube.cxx
>> Nice demo!
>>
>> Only compiles on my box if I add #include <stdlib.h> for exit()
> 
>       Thanks -- added it.
>       Yeah, that gets me alla time cause linux is getting it from
>       somewhere else.
> 
>       Seemed to fly on linux + osx without that, so its obviously
>       getting included from somewhere else.

works on Windows with cygwin OOTB :-) (of course with gl/glut or
whatever installed).

>> and the easiest way to compile is then:
>> fltk-config --use-images --use-glut --compile image-texturemapped-cube.cxx
> 
>       Glut shouldn't be needed (--use-glut?)
>       but --use-gl should.

yes, here too, with use-gl
> 
>       The fltk-config build command is noted in the comments at the top
>       of the app, along with the need for the texture map.

I added to use argv[1] as the filename ...

Really nice, thanks.

Albrecht
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