> Duncan Gibson wrote: > >> WildMagic does it all for you. Of course, you would have to use a > >> Wm3 render context inside an Fl_Window. I made a post about how I > >> did that in the OpenGL forum but it doesn't seem to have generated > >> much interest. > > > > I saw your post, but as I've never used WildMagic I didn't comment. > > Same for me. > > > To make sure it doesn't get forgotten, you might want to either: > > - post it on the Article and FAQ page; or > > - submit it as a STR RFE (Request for enchancement) for 1.4 > > And if you do, please don't send complete changed files. Better > would be unified diffs (diff -u oder svn diff). > > And: thanks for sharing your work. > > Albecht
OK, thanks Duncan and Albrecht. I have posted what I did in the article section under a 'How To'. I am not sure if it will meet with the approval of the moderators though. I have attempted to be a little clearer about what I actually did and only included the relevant sections of code. Nicholas _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

