> Duncan Gibson wrote:
> >> WildMagic does it all for you. Of course, you would have to use a
> >> Wm3 render context inside an Fl_Window. I made a post about how I
> >> did that in the OpenGL forum but it doesn't seem to have generated
> >> much interest.
> >
> > I saw your post, but as I've never used WildMagic I didn't comment.
>
> Same for me.
>
> > To make sure it doesn't get forgotten, you might want to either:
> > - post it on the Article and FAQ page; or
> > - submit it as a STR RFE (Request for enchancement) for 1.4
>
> And if you do, please don't send complete changed files. Better
> would be unified diffs (diff -u oder svn diff).
>
> And: thanks for sharing your work.
>
> Albecht

OK, thanks Duncan and Albrecht. I have posted what I did in the article section 
under a 'How To'. I am not sure if it will meet with the approval of the 
moderators though. I have attempted to be a little clearer about what I 
actually did and only included the relevant sections of code.

Nicholas


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