Duncan Gibson wrote:
>> Here's a snazzed up version of Ian's rework of my old example:
>> Screenshot:
>> http://seriss.com/people/erco/fltk/image-texturemapped-cube.png
>> Code:
>> http://seriss.com/people/erco/fltk/image-texturemapped-cube.cxx
>
> Nice demo!
>
> Only compiles on my box if I add #include <stdlib.h> for exit()
Thanks -- added it.
Yeah, that gets me alla time cause linux is getting it from
somewhere else.
Seemed to fly on linux + osx without that, so its obviously
getting included from somewhere else.
> and the easiest way to compile is then:
> fltk-config --use-images --use-glut --compile image-texturemapped-cube.cxx
Glut shouldn't be needed (--use-glut?)
but --use-gl should.
The fltk-config build command is noted in the comments at the top
of the app, along with the need for the texture map.
> Don't have GLX configured to be able to run it though :-(
Ahh, too bad.
Under Ubuntu I think I brought in opengl inadvertently by
using apt-get to install glut. (The dependencies brought in
mesa, and by extension GLX). Was completely hands off.. no
config was needed (thankfully).
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