> Gerry Weaver wrote:
> > Hello All,
> >
> > First let me say thanks to all of you that took the time to answer the 
> > questions in my previous posts. I really appreciate your help.
> >
> If you all use CMake regularly, and if you know how to generate the needed 
> project files, we would appreciate your help.

This is axactly what we intend to do.

> FLTK 1.3.0 already has Doxygen comments (and utf-8).

We just started looking at 1.3.x. I have now seen this work. It looks good. We 
certainly don't plan to duplicate existing work. We will be glad to provide 
feedback on this if/when necessary.


> > 3. Platform layer - Analyze and rework (where necessary) any platform 
> > specific code (including #ifdef) and push it down to the platform layer 
> > rewriting in c, where necessary.
>
> I don't really understand what you mean here. Do you want to redesign the
> structure (layers), or do you think that there are so many things to improve? 
> Do
> you intend to add more platforms, or maybe new "devices" like framebuffer 
> support ?

The goal here is to create a better separation between the platform specific 
and independent code. We would like to create a well defined and consistent api 
over the platform specific code. This would ease porting, maintenance, and 
hopefully form the basis of a porting guide. Another benefit we hope to realize 
from this are separate dynamically loaded libs (ala dlopen, LoadLibrary etc.) 
for each platform. This is a good mechanism for patching installed 
applications. It has worked very nicely on several other projects.

> It would be interesting to watch your progress, so maybe public svn
> access would be a nice feature.
>

It's on the todo list. However, everyone is always hot to trot at the beginning 
of a project. We will probably want to do a little bit of "wait and see" before 
we get too carried away.

Thanks,
Gerry

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