> hi, after experimenting with python and the pyglet library (that is, > i have to say, very cool), i'm working my way back to c++ and FLTK. > my question is, where are the sprites? that is, some conveniance > for managing multiple instances of an image (region) and scaling, > rotating, and blending of? > > have i missed it or is there no implementation of sprites in fltk? > if not, may i request one?
FLTK is a tool kit targeted at developing user interfaces, rather than being a gaming library, so there is no support for sprites, or scene rendering, or anything like that. If you want to produce complex graphics, you can use OpenGL within an Fl_Gl_Window... IMO a sprite implementation in FLTK is highly unlikely. Sorry! D, _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

