> hi, after experimenting with python and the pyglet library (that is,
> i have to say, very cool), i'm working my way back to c++ and FLTK.
> my question is, where are the sprites?  that is, some conveniance
> for managing multiple instances of an image (region) and scaling,
> rotating, and blending of?
>
> have i missed it or is there no implementation of sprites in fltk?
> if not, may i request one?

FLTK is a tool kit targeted at developing user interfaces, rather
than being a gaming library, so there is no support for sprites,
or scene rendering, or anything like that. If you want to produce
complex graphics, you can use OpenGL within an Fl_Gl_Window...

IMO a sprite implementation in FLTK is highly unlikely. Sorry!

D,
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