imacarthur wrote:

> Sprites? In a UI toolkit? Hmm, seems odd to me - if I needed that I'd
> probably be using OpenGL for the animations, or else I'd have used
> SDL or Allegro for the sprites...
>
> Animation using sprites is a bit old-fashioned these days anyway -
> what effect are you trying to achieve?

Sprites in a UI toolkit, odd?  True but i thought it might be in here 
somewhere.  It's for a dumb little off-shoot of something i want to do.  The 
dumb little thing is a text editor where the chars are all sprites that are 
subject to mild physical effects: getting bumped this way and that as strings 
are moved around, falling over each other as the user inserts text, etc.  
Deleting text sends it falling down, leaving it to pile up.  Just a bit of fun. 
 The something else is a (standard) text editor as a basis for a kind of text 
processing.

Using OpenGL directly is fine (i'm familiar enough with it to hack basic stuff 
up) and a little google has shown me a few tutes on how to implement sprites in 
gl.

So it's all good, as i said just making sure there wasn't a sprite handler in 
here all ready for me!
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