On 25.05.2010, at 10:36, Greg Ercolano wrote:

>> Using OpenGL directly is fine (i'm familiar enough with it to
>> hack basic stuff up) and a little google has shown me a few
>> tutes on how to implement sprites in gl.
> 
>       I'm thinking for what you want, textured cards might be
>       the most flexible for the special effects you described.
>       Letters can rotate + fall in 3D, and could even have a bit
>       of perspective on them.

I'd use a single texture per font and use the texture coordinates to control 
what's visible on the polygon. Whichever is more efficient really depends on 
the graphics card though.

>       And hey, if this "3D glasses" fad moves to desktops, then
>       your text editor will be ready for a full on 3D special effects
>       experience..!

HDTV-3D-VI?
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