On 25.05.2010, at 10:36, Greg Ercolano wrote: >> Using OpenGL directly is fine (i'm familiar enough with it to >> hack basic stuff up) and a little google has shown me a few >> tutes on how to implement sprites in gl. > > I'm thinking for what you want, textured cards might be > the most flexible for the special effects you described. > Letters can rotate + fall in 3D, and could even have a bit > of perspective on them.
I'd use a single texture per font and use the texture coordinates to control what's visible on the polygon. Whichever is more efficient really depends on the graphics card though. > And hey, if this "3D glasses" fad moves to desktops, then > your text editor will be ready for a full on 3D special effects > experience..! HDTV-3D-VI? _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

