On 25.05.2010, at 05:26, pawel wrote:

> imacarthur wrote:
> 
>> Sprites? In a UI toolkit? Hmm, seems odd to me - if I needed that I'd
>> probably be using OpenGL for the animations, or else I'd have used
>> SDL or Allegro for the sprites...
>> 
>> Animation using sprites is a bit old-fashioned these days anyway -
>> what effect are you trying to achieve?
> 
> Sprites in a UI toolkit, odd?  True but i thought it might be in here 
> somewhere.  It's for a dumb little off-shoot of something i want to do.  The 
> dumb little thing is a text editor where the chars are all sprites that are 
> subject to mild physical effects: getting bumped this way and that as strings 
> are moved around, falling over each other as the user inserts text, etc.  
> Deleting text sends it falling down, leaving it to pile up.  Just a bit of 
> fun.  The something else is a (standard) text editor as a basis for a kind of 
> text processing.

The Apple Newton already used animation in its GUI: deleting a page would 
crumble it and throw it in a trash can. Erasing some graphics would generate 
some vaporizing clouds, all of course including the appropriate sound.

So, yes, offering graphics, sprites, and animation in a GUI is not that far 
fetched. Can it be Fast and Light? The Newton OS was written in 1992 and has 
8MB of ROM for the OS and 1MB of RAM plus 4MB of "mass" storage - pretty 
impressive.

 - Matthias
_______________________________________________
fltk mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk

Reply via email to