Ian wrote:

> There are libs that can help - FTGL is worth a look for example...

Yep I'm familiar with that one (that is I looked at the api docs for a few 
minutes) and will likely use it...

FTGL has a FTGlyph class that "provides the interface between Freetype glyphs 
and their openGL renderable counterparts."  With friends FTTextureGlyph and 
FTPixmapGlyph classes.. seems handy.

Greg:

I'll have a look at your nixieclock, i've got the code now.
And texture mapped cards (or texture mapped quads) is exactly how i imagined 
doing it, with data from FTGL.

As for 3d text editors, what about 3d ascii art?!  Or the refound glory of 
pixel-art games?  You know, good idea can start with nonsense like this!

Matthias wrote:

> The Apple Newton already used animation in its GUI: deleting a page =
would crumble it and throw it in a trash can. Erasing some graphics =
would generate some vaporizing clouds, all of course including the =
appropriate sound.

> So, yes, offering graphics, sprites, and animation in a GUI is not that far 
> fetched. Can it be Fast and Light? The Newton OS was written in 1992 and has 
> 8MB of ROM for the OS and 1MB of RAM plus 4MB of "mass" storage

Who knows, if i can pull off a neat implementation of generic sprites i might 
provide it, for anyone interested.  I do see that with the scope of fltk, that 
a sprite handler is a little arbitrary given that all of what is provided to 
the user currently is a glwindow.  fltk isn't a graphics engine, i get that.

pawel.
ps. I might stop using python w/pyglet now.

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