no it doesn't crash
m.
On 20.04.2009, at 18:08, Dave Griffiths wrote:
Just to check - it doesn't crash either way, right?
On Mon, 2009-04-20 at 17:36 +0300, mikhail lozanov wrote:
In recent submissions on git repository there is code that checks if
glActiveTexture or ARB extension is NULL so when I'm starting fluxus
from command line I have no warning that multitexturing is disabled,
but from DrScheme or as Fluxus.app I have it. It's very hard to debug
it with gdb and I'm currently setting up Xcode project to ease the
debugging process. And of course to make fluxus hacking easier in the
future.
m.
On 20.04.2009, at 17:23, evan.raskob [lists] wrote:
I may have the same problem... how did you do this check?
On Apr 20, 2009, at 1:21 PM, mikhail lozanov wrote:
Hello,
I was playing around with fluxus code to find why it was crashing
if I compile it as mac application.
I found something very strange, glActiveTexture and
GLEW_ARB_multitexture are available when fluxus runs as console
application, but they are NULL when you start it as Fluxus.app.
Strange!
Does anybody else had the same problem?
Regards,
mikhail
-
m.
Evan Raskob
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