> -----Original Message-----
> From: Peter B. West [mailto:[EMAIL PROTECTED]]
> Sent: May 5, 2002 12:55 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [REDESIGN] Line layout manager discussion
>
>
> Arved,
>
> I agree that there is no need to tie the rendering to any particular
> model, as long as the results are equivalent.  The discussions that span
> this list and the Xslfo-proc-devel list testify that there are many
> approaches to process of layout.  However, if I am reading this
> correctly, the proposal is to clarify the text of the spec.  In that
> context, the treatment of the area tree and its relationship to the fo
> tree must be coherent and consistent, or we will be in even deeper
> difficulties.
>
> Peter

My last post was motivated by one thing - the statement that a block area
"bubbles up". Well, it does not, not in the conceptual area tree described
in the XSL spec. As a result I thought it worth our time to ask for some
specificity when the area tree being referred to is not immediately obvious.

I agree with your sentiments, particularly the last sentence. As such I
think it is very important to establish exactly what area tree we are
talking about in any given context. In theory there are at least 2 - the XSL
1.0 conceptual area tree, and the real "tree" (really, whatever structure we
happen to use). There could be more.

Regards,
Arved


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