> -----Original Message----- > From: Peter B. West [mailto:[EMAIL PROTECTED]] > Sent: May 5, 2002 12:55 AM > To: [EMAIL PROTECTED] > Subject: Re: [REDESIGN] Line layout manager discussion > > > Arved, > > I agree that there is no need to tie the rendering to any particular > model, as long as the results are equivalent. The discussions that span > this list and the Xslfo-proc-devel list testify that there are many > approaches to process of layout. However, if I am reading this > correctly, the proposal is to clarify the text of the spec. In that > context, the treatment of the area tree and its relationship to the fo > tree must be coherent and consistent, or we will be in even deeper > difficulties. > > Peter
My last post was motivated by one thing - the statement that a block area "bubbles up". Well, it does not, not in the conceptual area tree described in the XSL spec. As a result I thought it worth our time to ask for some specificity when the area tree being referred to is not immediately obvious. I agree with your sentiments, particularly the last sentence. As such I think it is very important to establish exactly what area tree we are talking about in any given context. In theory there are at least 2 - the XSL 1.0 conceptual area tree, and the real "tree" (really, whatever structure we happen to use). There could be more. Regards, Arved --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, email: [EMAIL PROTECTED]