<URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
Per I. Mathisen wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > This patch removes all unsafe terrain, both the unsafe terrain flag > (currently unused, used to set for glaciers, but was removed since it > was annoying) and unsafe ocean for triremes. Instead, triremes simply > cannot travel into an ocean square with no coastline. No objection. > There is an issue, though, which is that the server checks its global > knowledge of coastlines to determine whether a trireme can go > somewhere. So the user can try to move the trireme toward unexplored > tiles and whether and if the unexplored tiles are coastline, the move > will succeed and explore them, but if they are ocean, the move will > fail. This might seem wrong - the trireme's refusal to leave the > coastline should depend on the client knowledge, not the server > knowledge. This looks quite a bit harder to implement, though. On the > other hand, if we think about it in terms of deep vs shallow waters, > there most likely is shallow water whereever the trireme is allowed to > go - the client just cannot display it yet. So if this is just a step > on the way to implementing deep vs shallow ocean, perhaps it is ok as > it is. Yes, this is unacceptable in the long run. Deep-ocean is the solution. -jason _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
