<URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
On 2/11/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 > > > On 2/11/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > > > On Sat, 10 Feb 2007, Marko Lindqvist wrote: > > > They can transport units to other islands only if there is one or two > > > ocean tiles in between. > > > > But this is not quite right. During testing I usually managed to find > > neighbouring islands easily. Maybe this was an artefact of the map > > generator and map seed I was using, but it is as clear cut as you make it > > sound. > > Well, if your testing shows that it's not too much of a problem... > I'm not happy with this, but I can accept it. Have you tested with > different landmass settings? > > > Do you find it unacceptable as a step on the way to deep ocean? > > Actually, I wonder if there is much point in making temporary > solutions when final solution is already so close. But then again, it > might be a long time before we get that gfx. > > > - ML > If we request it, I'm sure Eleazar could produce the missing graphics quite easily. http://forum.freeciv.org/viewtopic.php?t=1846 ~Daniel _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
