<URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 >

On 2/11/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
>
> On 2/11/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote:
> >
> > On Sat, 10 Feb 2007, Marko Lindqvist wrote:
> > > They can transport units to other islands only if there is one or two
> > > ocean tiles in between.
> >
> > But this is not quite right. During testing I usually managed to find
> > neighbouring islands easily. Maybe this was an artefact of the map
> > generator and map seed I was using, but it is as clear cut as you make it
> > sound.
>
>  Well, if your testing shows that it's not too much of a problem...
> I'm not happy with this, but I can accept it. Have you tested with
> different landmass settings?
>
> > Do you find it unacceptable as a step on the way to deep ocean?
>
>  Actually, I wonder if there is much point in making temporary
> solutions when final solution is already so close. But then again, it
> might be a long time before we get that gfx.
>
>
>  - ML
>

If we request it, I'm sure Eleazar could produce the missing graphics
quite easily.

http://forum.freeciv.org/viewtopic.php?t=1846

 ~Daniel



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