<URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=35646 >
> 
> On Sun, 11 Feb 2007, Marko Lindqvist wrote:
>> Have you tested with different landmass settings?
> 
> No, but I will do that before committing anything.
> 
>>> Do you find it unacceptable as a step on the way to deep ocean?
>> Actually, I wonder if there is much point in making temporary
>> solutions when final solution is already so close. But then again, it
>> might be a long time before we get that gfx.
> 
> The temporary solution itself is very small. The big change is ripping out 
> the dangerous position related code, which would be done in any case.
> 
> However, if we are to simplify the path finding code, we need the 
> dangerous position code cleaned up or removed first, and I would rather 
> not have that wait more than necessary.

This is a fine step for the development branch on the way to deep ocean.
 All it means is that we are committed to fixing up deep ocean before
the next release.

-jason



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