<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39971 >
On Dec 17, 2007 7:15 AM, William Allen Simpson <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39971 > > > Daniel Markstedt wrote: > > Agreed. This was actually discussed last year or early this year, but > > nothing came out of it at the time. Using the nation name would also > > have the benefit of making it easier to figure out what player the > > message is about. As it stands, unless the leader is famous enough or > > unless you're a serious history buff, it can often be hard to > > associate leader name and nation. > > > I searched for possessive in the subject lines in RT, and the body of the > past two years of messages, but didn't find anything. PR#? > > This is probably important since leader names are not translated. > The closest thing I could find was #19049 -- thanks to gmail's inbox search. :) > Unfortunately, despite my best efforts, player->name is one of the many > remaining things without an access function, so they'll have to be fixed > on an /ad hoc/ basis as they are found.... I'll add new access functions > for them (as found). > > This is something I can do for 2.1.2 this week. > In the scope of S2_1? > > > I made an extensive overhaul of all nationsets about two years ago and > > standardized on singular->adjective and plural->noun. Something could > > have been overlooked, though, so feel free to verify. > > > OK. Since nation_name_translation() and nation_plural_translation() *are* > only used via access functions (because I made an extensive overhaul 6 > months ago), I'll check all uses for grammar. Sorry, when I was fixing > the many misuses of translation or non-translation, I wasn't also checking > each context for grammar, and was trying very hard not to make changes to > any translation strings (mostly un-marking strings in freelog() calls). > > This is something I can do for 2.1.2 this evening, so that translators > can look for any mistakes this week. > Fine, but please communicate with the translators if you end up fuzzying a bunch of strings. I told them yesterday that they have about a dozen fuzzies to resolve for 2.1.2. > > > It is documented in fact, in doc/README.nations under 'Nation naming'. > > I guess it would be worth mentioning it in the wiki too, though. > > > I meant in the code, too.... To be honest, I didn't even think to look in > doc/README.nations or the wiki for code writing, and it's changed since > last time I'd added a nation. The code actually says single and plural. > I'll change it to specify adjective. > > Anyway, good work! > > Sounds like a good idea to clarify this in code. In any case, this is an area where a major overhaul is needed. Looking at my native Swedish I have noted several shortcomings with the current system, for example in the areas of capitalization and gender. The former Swedish translator proposed the following solution over seven years ago: http://lists.complete.org/freeciv-dev%40freeciv.org/2000/08/msg00493.html.gz ~Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev