Currently, this can be done with the nreqs array.  But I agree with your
solution which looks better for future.  Maybe the value of the effects
could be relative or absolute:
* a absolute value (then the maximal one would be used).
* a relative value (+=bonus, -=bonus, *=bonus or /=bonus).

Le mercredi 07 octobre 2009 à 06:14 +0200, Goswin von Brederlow a
écrit :
> anonymous <no-reply.invalid-addr...@gna.org> writes:
> 
> > Follow-up Comment #1, bug #14452 (project freeciv):
> >
> > Possible guidelines:
> >
> > 1) Never allow building of buildings replaced by active wonder
> > 2) Always allow building of buildings replaced by active wonder
> > 3) Allow building buildings replaced by active wonder that will obsolete at
> > some point
> >
> > We should go by 2. Wonder might be in a city that player knows (s)he will
> > eventually be unable to defend.
> 
> What about when you can already see you are going to loose some city
> to the enemy and it contains the wonder? One might want to build
> replacement buildings before the city falls.
> 
> Another issue is with wonders and buildings that don't quite do the
> same:
> 
> - a power plant is worse than the Hoover Dam.
> - a solar plant (galactic ruleset) is better than the Hoover Dam.
> 
> In general a wonder and a building might have overlapping effects but
> not identical effects.
> 
> So having local buildings override the wonder or the wonder override
> the building are both unsatisfactory. It would be nice if the effects
> of the wonder and building would be merged, e.g. take the maximum of
> each effect the wonder and bulding have in common.
> 


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