Follow-up Comment #10, bug #15195 (project freeciv): > Synchronisation was what I was trying to say. You seem to have a > good handle on what problems and bottlenecks happen in practice > with the networking code, so if you're happy I'm happy.
Sometimes the clients are totally out of synchronizations. This mostly occurs on 2 ways: * When the turn changes, some packets are not handled before, so they are parsed only in the new turn, then strange things could occur. * When a client has a very large ping (like over 1 second), bad things could happen also. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15195> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev