Am Sunday 11 July 2010 05:48:23 schrieb Karl Goetz: > On Sat, 10 Jul 2010 13:46:29 +0200 > > Matthias Pfafferodt <[email protected]> wrote: > > Am Saturday 10 July 2010 13:10:28 schrieb Matthias Pfafferodt: > > > Hello all developers of freeciv, > > > > > > today I submitted some big changes to trunk: > > > > > > * increase map size to 128.000 (max linear size 512) > > > * increase max number of players to 28 > > > > should be 128! > > That will be a busy game!
And a big savefile! Uncompressed around 150MB (bigger map size and lots of players). Most of the time is spend compressing the file ... > > > > * new savegame format (use 'set saveversion -1' to get a savegame > > > in the old format). A script to test the new format can be found at > > > https://gna.org/patch/?1541. It converts a savegame between the > > > different formats and compares them. There should only be > > > differences in the event cache. Due to some processing while > > > loading the game, there are also differences in the map.owner > > > sections. > > What will happen on clients which don't support the new format (I > assume everything up to 2.2.1)? Will they crash, or simply refuse to > load the files? old games will refuse to load the new save file due to a required capability (I hope '+version2' does this?!). If you want to use such a game with an old version you have to load it in 2.2.99+ and save it in the old format. > > I note from the ticket the formats are convertable, so will it be worth > shipping the conversion scripts with newer versions of freeciv? > kk Converting is done by freeciv itself (set saveversion -1). The script is used to test if the converting is working (it takes one savegame and does some cycles of loading/saving in different formats [old/new] and compares the results). _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
