On Sat, Aug 14, 2010 at 9:55 AM, Ann Barcomb <a...@domaintje.com> wrote: > Could we maybe start a patch, or discussion board discussion of this? > That would allow others who haven't previously expressed an interest > to join in. > >>> Ann >> >> David > >>> On the other hand, more divisions are needed, as the number of nations >>> grows. >> >> ?!? It is not obvious to me more of one necessitates more of the >> other. Can you explain please? Also, the only periods that i feel are >> significant in game terms are those that have associated city tilesets: >> Ancient, Medieval, Modern. Are you suggesting that the artists contribute >> more categories of city tiles? > > This is just my personal feeling. > > I consider the time periods not in terms of tilesets, but in terms > of categorization, similar to the continent grouping, which has no > impact on tileset, but is used to help someone find the nation that > they are looking for. > > Thus, as the number of nations grows, it becomes more difficult to > find the nation you're looking for if you maybe don't remember the name but > do want to reduce the scope of your search through the > use of categories. Of course making more time-related categories > is simply one solution to that problem; making it possible to search > the descriptions would be another solution. It would be equally possible > to categorize countries on the basis of the colours which are present > in the flag. >
One idea that I've had for some time is to redesign the UI so that you can filter nations based on several criteria at once, with a simple example being "African AND Modern". Perhaps by making each group a checkbox rather than a tab. > I haven't studied the code much, however, so I don't know if the time > periods have some other impact. From the earlier comment by mixcoatl, > I got the impression that random opponents were chosen from the same > time period. If time periods have more of a meaning than I think, it > could be nice to expand them in order to be clearer about conflicting > nations. > Yes, the code will pick AI opponent nations based on the 'match' value for your nation's groups. See nations.ruleset, e.g.: [ngroup_ancient] name=_("?nationgroup:Ancient") match=2 ... [ngroup_american] name=_("?nationgroup:Asian") match=0 ...which means that if you choose to play as the Chinese (ancient asian) the code will try to pick other ancient nations but not necessarily other Asian nations. > For me it's just about being able to search through a smaller subset, > however. > > - A > _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev