On Sat, Aug 14, 2010 at 9:55 AM, Ann Barcomb <a...@domaintje.com> wrote:
> Could we maybe start a patch, or discussion board discussion of this?
> That would allow others who haven't previously expressed an interest
> to join in.
>>> On the other hand, more divisions are needed, as the number of nations
>> ?!? It is not obvious to me more of one necessitates more of the
>> other. Can you explain please? Also, the only periods that i feel are
>> significant in game terms are those that have associated city tilesets:
>> Ancient, Medieval, Modern. Are you suggesting that the artists contribute
>> more categories of city tiles?
> This is just my personal feeling.
> I consider the time periods not in terms of tilesets, but in terms
> of categorization, similar to the continent grouping, which has no
> impact on tileset, but is used to help someone find the nation that
> they are looking for.
> Thus, as the number of nations grows, it becomes more difficult to
> find the nation you're looking for if you maybe don't remember the name but
> do want to reduce the scope of your search through the
> use of categories. Of course making more time-related categories
> is simply one solution to that problem; making it possible to search
> the descriptions would be another solution. It would be equally possible
> to categorize countries on the basis of the colours which are present
> in the flag.
One idea that I've had for some time is to redesign the UI so that you
can filter nations based on several criteria at once, with a simple
example being "African AND Modern". Perhaps by making each group a
checkbox rather than a tab.
> I haven't studied the code much, however, so I don't know if the time
> periods have some other impact. From the earlier comment by mixcoatl,
> I got the impression that random opponents were chosen from the same
> time period. If time periods have more of a meaning than I think, it
> could be nice to expand them in order to be clearer about conflicting
Yes, the code will pick AI opponent nations based on the 'match' value
for your nation's groups. See nations.ruleset, e.g.:
...which means that if you choose to play as the Chinese (ancient
asian) the code will try to pick other ancient nations but not
necessarily other Asian nations.
> For me it's just about being able to search through a smaller subset,
> - A
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