Follow-up Comment #10, patch #1936 (project freeciv):

> From a player standpoint a limit on unitcount based on trade
> makes more intuitive sense then a limit based on how many
> people the city has.

This is done by the setting 'gold_upkeep_style = 0': each city has to pay for
its units and buildings. This is about an extra limit to the numbers of
(military) units a city can upkeep if the gold is paid in a lumped sum by the
nation. Trade as limit is not really usefull in that case (you could use the
setting mentioned above).

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  <http://gna.org/patch/?1936>

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