Follow-up Comment #6, patch #1936 (project freeciv): I admit I like the suggestion to use trade more than mine to use population. I didn't liked at first because peaceful governments (democracy/republic) increase a lot the trade, but those govs also increase the population due to rapture growth. It would make celebrations under monarchy/communism a bit more useful, and it makes sense that roads, superhighways, trade routes and even the Colosus to increase your supported army.
I'm also liking the idea to switch the home city to another that can support it. It is true it would be an easy way to move a unit, but it is not so important under gold upkeep, I see it a good thing to reduce micromanaging, and it would act automatically as the "magic" needed for the AI. In fact, under gold upkeep styles where units are paid in a lump sum, the home city is not important except to cause military unhappiness. In this scenario, it is not an advantage that unsupported units suddently switch to random cities. I really liked the suggestion by KeyserSoze, though I'm also new here, is up to developers to decide. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1936> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev