> > The diff is here: http://longturn.org/crap/110911.23.diff > > Do you have a version with single patches for the different things you have > (like newcomer command, ...)? A year (or two) ago I did split the diff > between > freeciv and longturn such that it were small pieces. This helps to get it > step > by step into mainline.
No, but if you think any of the features has a chance of integration I'll create separate diffs happily. > > The reason i didn't create a local repository is that i want to be able > > to update the code easily, with svn up. > > You could simply set up a git repo from the main repository: > > git svn clone --trunk=trunk --tags=tags --branches=branches > svn://svn.gna.org/svn/freeciv > > After that you can update master (= trunk on svn) with git fetch and easily > rebase your local longturn branches. I use such a git repo as my local copy. > So, if you have questions, just ask. Oh, now that I know it's possible I'll check it out. Right now I'm rather busy, but in a week I'll give it a try. > > I abandoned the IRC server, since nobody was interested. > > > > I hope the autocreate command can be ported to freeciv. It takes a file > > with a list of player:team:nation: and creates players appropriately. > > In 2.3 (and trunk) a lot of thing are possible with lua. If possible, I would > implement this feature in this language as the infrastructure exists (read > lua > file from console; create player). If you could write it, I'll test it. If it will work I'll remove the c code. Or if you could just write a hello world and tell me how to run it. LUA has some pieces of code that can cause Bus error on sparc64. LTex 2.3 has started, I invite you to join! -- Michal Mazurek _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev