On Mon, Sep 12, 2011 at 08:52:00PM +0200, Matthias Pfafferodt wrote:
> > No, but if you think any of the features has a chance of integration
> > I'll create separate diffs happily.
> Do you have a short list of the changes. Looking at the patch I find:
> - newcomer command
> => why not use lua? additional lua code needed (+ lua functions)
> - function agains sql injection
> => I think this one can be applied (should go into utility?)
> - Migrant unit type
> - commands: autocreate, syncturn, newcomer
> - auth (lua!)
Yes, I think this is it. Who created the original graphics? Is it
possible to create a graphic for migrants?
Somehow my pipe code is not in the source tree, but i sent it to gna
patches. To autosave the game every 15 minutes from cron for example.
> - why are the displayed player names changed?
I'd rather read 'syntron stole x from you' instead of
'some_arbitrary_nation stole x from you'. I found myself often having to
lookup who plays as 'some_arbitrary_nation', since they probably play
another nation in a different game.
> > > In 2.3 (and trunk) a lot of thing are possible with lua. If possible, I
> > > would implement this feature in this language as the infrastructure
> > > exists (read lua file from console; create player).
> > If you could write it, I'll test it. If it will work I'll remove the c
> > code. Or if you could just write a hello world and tell me how to run it.
> > LUA has some pieces of code that can cause Bus error on sparc64.
> Is the lua error fixed? This would be the first task ...
> I did a search on google and found this:
> ... and added the LUA_USE_APICHECK define to the code if debug=yes|checks is
> used. Could you please test it? Perhaps there is an error in the lua code?
> (see https://gna.org/bugs/index.php?18481)
Could you just send me some lua script that i can use, and tell me how
to run it?
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