Follow-up Comment #1, bug #19899 (project freeciv): I think the problem is deeper than that. I have played peaceful games in v2.3, where AI never enter war (tested by increasing "AI love"), and soon they stop building settlers to start building workers and other city improvements.
I thought the problem could be that AI considers settlers better than workers for terrain improvement. However, I have tried to reduce the cost of the workers, to increase the cost of the settlers, to change the food and upkeep costs, but AI just keep building settlers in v2.4. For example: in my latest game with civ2civ3 over v2.4: turn 220, certain AI nation has 14 cities, 52 settlers, 0 workers, and 9 cities are building new settlers. This never happens with same rules over v2.3. Tell me if I can test something to help find the cause, because this problem is affecting too much the playability of civ2civ3 mod. I'll try to upload some savegames anyway. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?19899> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev