Follow-up Comment #3, bug #20489 (project freeciv): Re patrol: remember that you can force a particular route by typing Q extra times. But, yeah, micromanagement.
As long as auto-explore is implemented on the server, we could steer auto-explore toward areas we haven't seen recently, since this is tracked in (struct player_tile).last_updated. If we're going to have such a mode, possibly the unit should stop and wait for orders the first time it runs out of unknown territory to explore, and pressing X again will instruct it to go into this new mode (which will never terminate). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20489> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev