Follow-up Comment #3, patch #3830 (project freeciv): Updated patch attached restoring original behaviour. The sea unit in harbor case gets adjusted anyway because of BadCityDefender (but, yes, this shouldn't be conflated). The ground unit defending against air unit case made fp=2 ground units weaker at anti-air when attacked from sea, which convinces me not to argue the situation (as it doesn't make sense to have different anti-air capabilities depending on the position of the air unit). That said, I'm not sure I understand the specific meaning of this check in a nativity-based environment if it doesn't mean that units have a hard time attacking/defending when they are not native to the target tile.
(file #17763) _______________________________________________________ Additional Item Attachment: File name: native-bombardment+restricted.patch Size:0 KB _______________________________________________________ Reply to this item at: <http://gna.org/patch/?3830> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev